// we enforce the cool no-weaponz realworld // (removes the sven default starting gear) nosuit nomedkit // don't need delay, not that kinda map mp_respawndelay 0 // only one spawn point mp_multiplespawn 0 // don't need a time limit mp_timelimit 0 // this & respawndelay make the crowbar a one-use(ish) // pick-up like it's really there: a physical object. mp_weaponstay 0 // this is an anti-bodyblocking feature(?) // not how HL1 movement goes, so knock it mp_disable_autoclimb 1 // "Nothing can damage friendly monsters." // for sheer posterity, wouldn't that be nice? mp_npckill 0 // stops crowbar from respawning immediately. // can disable respawn entirely by setting to -1 // but if you die in the elevator with the crowbar // before using it to progress you softlock. // also fits with the door opening mysteriously // as a way to give a second player a crowbar. // ooooooOOOOoooo who put that there!?!?!? ooOOooo! mp_weapon_respawndelay 60 // stops the key from respawning(? if it would?) // the key isn't an 'inventory item' per se // seems to just activate a script to unlock box // so no risk of softlock here mp_item_respawndelay -1