plrstart_zoffset 0 mp_radiovoice 1 mp_npckill 2 ## Set to 0 if you DON'T want players to get frags for killing monsters mp_monsterpoints 1 ## Map time limit, in minutes mp_timelimit 60 ## Map frag limit. Not recommended in most circumstances mp_fraglimit 0 ## File with list of maps to cycle through, in order ## mapcyclefile mapcycle.txt ## Setting of 1 allows players to use flashlight mp_flashlight 1 ## Setting of 1 enables 'realistic' falling damage mp_falldamage 1 ## Setting of 1 forces players to respawn about a sec after death mp_forcerespawn 0 ## Setting of 0 makes weapons disappear after they're picked up ## Weapons will respawn after a while, like ammo does. mp_weaponstay 1 ## Physics stuff. ## Don't change unless you know what Ur doing sv_accelerate 10 sv_airaccelerate 2 sv_friction 4 sv_gravity 800 sv_maxspeed 270 sv_wateraccelerate 10 sv_waterfriction 1 mp_disable_autoclimb 1 mp_hevsuit_voice 1 mp_multiplespawn 1 mp_survival_supported 1 weapon_crowbar weapon_9mmhandgun weapon_shotgun ammo_buckshot 2 ammo_9mm 2 npc_dropweapons 1 globalsoundlist ../../sound/decay/dy_global.gsr sentence_file sound/decay/dy_sentences.txt map_script decay_main mp_survival_nextmap dy_dorms as_command rush.disabled 1